Brief 05-5Step 5 of 5
Step 5 — Living with it: time, money, classification and household rules
The first four steps were about getting in. This one is about the year afterwards: what these games sell, what Australian law gives you, what the classification on the box means, and how to leave if you want to. It is the least technical step and the one most worth reading twice.
Where the money is in this category
Online multiplayer games are usually sold in one of a few ways: a one-off purchase, a recurring subscription, a shop inside the game, or some combination. The shop is the model you are most likely to meet, and it typically sells three kinds of thing.
Cosmetics change how something looks and nothing else. Convenience saves you time — faster progress, a slot to keep more things in, a skip past a grind. Content gives you a vehicle, a mode or a campaign you did not otherwise have. The first kind is the least consequential. The third is the clearest: you know exactly what you are buying. The middle kind deserves the most attention, because a game that sells time-saving is also a game that decided how slow the free path would be.
An in-game currency sits between you and all of it: you buy coins or credits with money, and spend coins on items. This is not an accident. A currency with an unfamiliar exchange rate, sold in bundles that never quite match the price of anything, makes the real cost harder to feel. The defence is arithmetic — work out what one purchase costs in Australian dollars before you make it, not after.
We do not say what any of this costs in the game used as this course's example, because we have not been told and have not tested it. Prices, if there are any, are on the publisher's own pages.
Randomised items and elements of chance
Some games sell containers whose contents are randomised: you pay a known amount for an unknown item. Others link progress or rewards to a chance mechanism without charging for it directly. These features sit close to the line between a game and a gamble, and they are treated seriously in Australia's classification framework.
If you are responsible for a young person's account, this is the part to be deliberate about. Keep payment details off their account rather than relying on willpower. Most platforms and most clients allow spending limits, purchase confirmation or parental controls; switching them on at the start is far easier than a conversation afterwards. And if a game sells randomised items, treat buying them as an adult financial decision rather than part of ordinary play.
Where to check rather than guess: the Australian Classification Board publishes the classification guidelines applying to computer games, including how in-game purchases linked to elements of chance are handled, together with a searchable database of decisions. Read the current guidelines there instead of relying on anything you half-remember, including anything here.
Classification in Australia, and how to look a game up
Computer games distributed in Australia are classified under a national scheme, and the classification comes with consumer advice — a short phrase describing why a game received the rating it did. That phrase is often more useful than the rating letter itself, because it tells you what is actually in the game.
- Go to the Australian Classification Board website.
- Search its database for the exact title of the game you are considering.
- Read both the classification and the consumer advice attached to it.
- Check the date of the decision. A title that has been revised or expanded may have been reclassified since.
- If a title does not appear, do not assume anything from its absence — ask the publisher or the store where it is distributed.
Store-page ratings from other countries are not Australian classifications, and the symbols differ. If you are making a decision for someone else's household, the Australian entry is the one that applies here.
Your consumer rights here
Buying something inside a game is still buying something. The Australian Consumer Law applies to digital products and to the conduct of businesses selling to consumers in Australia, and it is administered by the Australian Competition and Consumer Commission. Their site explains consumer guarantees and what to do when a product is not what it was represented to be.
Two points are worth carrying with you. A seller's own refund policy does not replace the guarantees in the law; a policy saying "no refunds in any circumstances" does not make that so. And misleading or deceptive conduct in trade is prohibited — which applies to the publisher, to the store and, for that matter, to this site.
If you have a problem, the order that usually works is: the publisher's own support first, in writing; then the platform or store you bought through; then the ACCC's guidance, and your state or territory consumer affairs body, about where a complaint can go next. Keep the receipts and the correspondence, because the written record is the whole of your case.
Time, and how these games ask for it
A match-based online game has no ending. That is a design decision, not a flaw, but it means the game will never tell you to stop. What it will do is offer reasons to come back: daily rewards, limited-time events, progress that resets, a queue that is shorter at particular hours.
Knowing that is most of the defence. A few things help in practice: decide the session length before you start rather than during it, keep the game off the machine you work on if you can, and watch what happens to the evening when an event is running. If play is interfering with sleep, study, work or money, that is worth taking seriously, and in Australia free support services exist for gaming and gambling-related harm — your general practitioner is a reasonable first stop, and state and territory health departments publish local services.
For most people none of this is dramatic. The ordinary pattern is a few hours a week that would otherwise have gone to television. The point of stating it plainly is that an hour-and-a-half course about a game would be dishonest if it pretended the game asked nothing in return.
House rules worth agreeing in advance
| When it is played | Agree the windows — school nights, weekends, before or after other commitments — before the first long session, not after an argument. |
|---|---|
| Who pays, and for what | Decide whether in-game purchases happen at all, who approves them, and out of whose money. Write the answer down. |
| Where payment details live | Not on a young person's account. Controls and confirmation prompts beat trust, for everyone's sake. |
| Who can talk to whom | Decide whether voice chat and messages from strangers are on, and make the choice in the settings rather than in principle. |
| What happens if it goes wrong | Agree that an abusive message or a lost account gets reported to an adult, and that nobody is in trouble for reporting it. |
The eSafety Commissioner publishes material written for families on exactly these conversations, including how its reporting schemes work.
What the publisher knows about you over time
An account that is a year old has a history attached to it: when you played, what you bought, who you played with, the addresses your client connected from. That is ordinary for an online service, and the publisher's privacy policy is where they say what they do with it.
If that publisher operates in Australia, the Privacy Act 1988 and the Australian Privacy Principles may give you rights over the personal information they hold — including access and correction. The Office of the Australian Information Commissioner explains those rights and handles complaints. It is also worth checking the publisher's policy for what happens to your data when you stop playing, because very few people look until they want to leave.
Leaving cleanly
- Cancel any subscription first, through whichever store or publisher takes the payment. Removing the game does not cancel anything.
- Remove any saved payment method from the account.
- Uninstall the client through your operating system's normal remove-a-program process, and then check whether the launcher left a separate entry behind.
- Look for leftover folders in your documents or home directory if you want the disk space back.
- Decide whether to delete the account or simply stop using it. Deletion is usually irreversible and may forfeit anything you have paid for; the publisher's support pages explain their process.
- If you delete it, keep the confirmation message.
Finishing the course
Across five steps you have gone from not knowing what the category is to having a machine you have measured, an account you have secured, a client you installed from the right place, and a written set of decisions about money and time. That is the whole course. There is no certificate, no enrolment and no record anywhere that you did it, which is how we prefer it.
The checklists are the part worth keeping. They are gathered on the All checklists page, which prints on plain paper, and they work just as well for the next game as for this one.
Checklist 5 · Living with it
Work through these at the end
- I know which of the three things this game's shop sells: looks, time, or content.
- I have worked out what one typical purchase costs in Australian dollars, rather than in the game's own currency.
- I have checked whether the game sells randomised items, and decided in advance how I will treat them.
- No payment method is saved on an account used by a young person, and spending controls are switched on.
- I have looked up the title in the Australian Classification Board's database and read the consumer advice, not only the rating.
- I know that a seller's refund policy does not override the consumer guarantees in Australian law.
- I keep receipts and written correspondence about anything I have paid for.
- I have decided a session length, and I know which events are designed to extend it.
- Our household has agreed when it is played, who pays, who can contact whom, and what happens if something goes wrong.
- I know where the mute, block and report functions are, and where to report serious abuse outside the game.
- I have read the publisher's privacy policy far enough to know what they keep and for how long.
- I know how to cancel any subscription, remove payment details, uninstall the client and, if I choose, close the account.